Wow really great looking, need to step up my game., because I wanted to make a set for CK as well :s Here's my current block out, still need to make the head. After blocking everything out I will start finishing the high poly's. still lot of work to do..
They have an ingame importer that takes .fbx and .smds, so you can just import it using that, then grab the exported files and overwrite a courier to view them in game. You can test stuff in the importer without submitting it, its the step after you view it like in that video. If everything looks good, then you can submit…
Is it the model or the animation you're not satisfied with? I feel like his head is bouncing up and down a little too much, especially since it makes him open his mouth with every step. If you're going for a more serious look watch some videos of real life predators chasing prey... their heads barely move.
Continued work on a blade i had been working on, taking into account suggestions from HoodedSniper @Emporium (Thanks); And have now made a weapon for Phantom Lancer. Low (Should be) & high poly ready. I'm still slightly new to the process, so; whats the next step in reaching the submission to the workshop. Is anyone…
hello everybody, after following for quite some time all the cool creation in this thread I decided to jump in and try my hand on my favorite hero, Invoker. I went for a more armored look, inspired but the exort and sun in general. I think I'm pretty much done with the high poly pass and ready for the next step. Cheers!
Wow some amazing work being posted lately! I really need to step up my game, if I want to get anything ingame anymore.. Thanks for the idea of the .smd files working in the importer. works fine here :) Started working on a crystal maiden staff, it's till wip but I was curious what u guys thought!
After a long pause from my progress, i have resumed with some new updates to my older set. Started of by completing the 3D meshes of the other parts to be able to focus on each step properly. Her's a screenshot of my current anti-mage set :) (note that i recolored him to make contrast to the items while they have no color…
next steps =] the high poly to get the normal map later, take care to not change much the overall shape, or you will need to change your low poly to fit the high poly on the low poly: smooth the normals that should be smoothed unwrap create the normal map with xnormals or any other program ocllusion bake to help texture…
Congrats on the featured item guys! We are one step closer to new bloom, that replay feature is really unexpected, but seems pretty cool Edit: Im reading people saying that test is updating today, so event tomorrow, so hopefully a schema update tonight, get a preview of more lovely items added Or schema update now…
Hello, I recently started learning 3D modelling and have been working on my first Dota2 item( or model for that matter): http://steamcommunity.com/sharedfiles/filedetails/?id=204622636 To be honest I missed a few steps along the way( such as sculpting), but in retrospect considering the lod0 limit was 450 tris, it didn't…