@Onilolz thats just epic!!! I'll definitely try the new marmoset! :D @Delmo: very cool crab hook! :) @cottonwings try to clean the history and freeze all axis transformations before skinning (if you are using maya). It seems the center of the object isn't itself, or it's axis are not 0 :P Well, me and Magno are doing a set…
Started a Chen helm and figured Id give the workshop a go. A lot of work on the diffuse to go but other than that I can call it good. I'm open for critiques of course. Also I just tried testing out what I have so far and keep running into this error which also prevents the importer from recognizing the bones in my model. I…
Step 1: You need to do some hand painted texture practice. Get a photo of something cool, like an iceburg or a truck or a house, make it black and white, then open up a blank canvas, get hard round pressure sensitive brush and try to replicate the photo as best you can with only that brush and 0 layers and 100% opacity.…
Did you freeze transforms before binding it? If not, delete all history and freeze transforms (If not using Maya I'm not sure what other programs call this, but non-frozen transforms means there's numbers other than 0 in xyz rotate and position and anything but 1 in scale... and history is any modifier you put on to make…
I tried to submit a weapon for juggernaut I've been working on today, but the publishing tool gives me the following error: Starting compile of Sword... CTargetMDL::Compile - GetOutputPath failed WARNING: CTargetZIP::Compile - Target 0 Compile Failed I'm guessing the output filename must be some kind of file path, but that…
"_mask1" is a 32-bit texture and every channel is used. Red is the detail map mask. Green is the diffuse and fresnel warp mask. Blue is the metalness mask which controls where the Color and Fresnel are suppressed. Alpha is the self-illumination mask, where the color is drawn from Color texture. Even if you are not using…
_mask1 - 32 bit, every channel is used: 1. R - detail map mask - ignore in most cases 2. G - diffuse and fresnel warp mask - ignore in most cases 3. B - metalness mask; controls where color and fresnel are suppressed - usually black 4. A - selfillum mask; color is drawn from _color. *Always put something in here, even if…
I was going to polish the textures on my CK items that i had submitted a long time ago since it was the first items i made. Sadly i could not use ingame compiler that i had used before. Seems like they took away that option to enable the heroes in the scripts somehow. Good news is that i found the budget on his items. I'm…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
thanks for the reply man! it obviously does not work as the normal shader. It is a known problem anuxi and others ran into the same issue. The only way to get something like specular is either removing the tinting entirely, which makes the specular completely purpleish. I could load up a working mask setup from any weapon…