This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
Anyone knows if there's a maxscript out there that will select a ring that's the shortest distance between two edges? I tried writing it myself, but it's going over my head. Can't figure out how to select the parallel edge of an edge selection.
Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
I’m having a difficult time understanding why edge creasing is working this way, is anyone able to elaborate why it doesn’t crease on the left with the outer edges selected: I can't wrap my head around why with an edge loop, creasing the outer edges doesn't hold its shape but doing the interconnected edges pulls them in.…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Hi all, I'm new to the forum but not CG. By no means an expert, I seek your collective help with something. As the title states, do you know any good techniques for breaking up the edge where two bit of geometry meet? Particularly where the bottom of a wall meets the ground. I don't mean with textures as this would leave a…
Hi I want to harden this edges but the problem is when I place an edge loop it goes all the way through the model and affects the shape of the cylinder. How can I redirect the edges so they dont affect the whole model?
To Select an edge ring you can just double click an edge to select that loop. For the ring select the edge, then hold ctrl and right click, then Hover over "Edge Ring Utilities" then over "To Edge Ring" and release and it will select an edge ring. I wish there was a quicker way for selecting edge rings like there is for…