Hey Cholden thanks for getting back to me so quick. So basically I set up a brand new scene with all default settings. Subtracted out level space, added a single UDK mesh, and added the directional light. I then built the lighting and it goes straight to black. Here's pics. I'm guessing Im just missing some sort of check…
Did you try flipping the green channel? I don't bake in Max so I have no idea what settings does it use, but in Xnormal you have to invert the Y setting to make it look correctly in CE2. If Max uses the same settings by default, then that's surely the case. Eric: Yes, Crytek recommends using PolyBump. However, with the…
Keep the contact stuff. Make the top frame MUCH smaller, or don't have it all, because FRAMES ARE EVIL. http://www.html-faq.com/htmlframes/?framesareevil http://apptools.com/rants/framesevil.php But anyway, now that I have convinced you to not have a frame, you will still want to make that masthead smaller. Why? At my…
Oh, I've tried both Maya, Max, Blender as well as Modo :) The quality of my other stuff doesn't compare to the stuff in this forum though. So I was just hoping to show something different instead of something amazing. But yea.. I know the default 3d packages.. my sense of form and design is just very shabby.. and Im trying…
Adam, Solar: Max Help -> Search -> Walkthrough Navigation. The section on "Using Walkthrough Navigation" explains what it is for you Adam, is it really so hard to just press F1 and type one word? Gordon: I'm pretty sure you can change the "step size" increment ( [ and ] keys by default) when in Walkthrough mode, so you…
Oh, nevermind that ,it is OK :) A more perfect solution is to rework the action so it uses a clean black and white render of the UVs as a base for the layer masks. Such texture could be easily created using TexTools Another possible solution is to add a layer style with "inner glow" set to the default normal map color…
@SimonKl Thanks for the paintover ! Indeed it helps a lot :) And yeah the texture on the door is just placeholder. Took like 10 minutes to just change the gray default mat to something woody and a basic handpainted heightmap just to get a general feeling. Here are some doors refs I gathered to show the kind of ideas I was…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…