That "diffuse texture" really depends on the end application of the asset. If you are going to present it with unlit shader, then you don't even need to delight it, and then its probably good as it is. If you want to use lit shading, you are better removing the diffuse and specular lighting from the scanned texture, or try…
This is the base mesh I created in 3DSMAX for the main aspects of the character. I'm missing a large number of screenshots that I had of the early modelling stage. I will just power through and try to post stages that I have completed. Here is a closeup of the face. I kept it simple as It will change a lot during…
Mmm..not completely true... I think it depends of the level of education we are talking about. I mean if it's like a 3D full paid college program, of course using Blender is not a good idea since it doesn't prepare and teach you the main tools used in the current filed but if it's introductory teaching to the magnificent…
seems that the renderer has some issues,- did you tried some other render solutions or packages? perhaps not exactly related but I wanted to create once pixel perfect e-boy style renderings in 3dsmax and got issues as well: anyway those tests brought me eventually to finalToon…
thanks for the in depth code review- I know it is sluggish at some spots as in most cases it will do for me as long as it works. I will try to improve it with what you have written,- thx a lot for that I once had this idea of creating a website with maxscirp snippets where people could compose their own panels without…
My advice is to do a small project in 3dsmax so that you know where all the tools are and then use whatever app you are most comfortable with. You never know, jobs are unpredictable and wasting time trying to be psychic about what applications you will be using isn't generally a good idea. I would just focus on making good…
Using a M/S-O material with 5 material IDs is generally a bad idea for an in-game asset. This causes a lot of state changes when the model is rendered in the game, a lot of texture fetches, and a lot of draw calls. Generally a bad idea. But like anything there are exceptions. Is your asset really worth it? RTT doesn't work…
Actually, there's one plugin, Color Correct, I use, but it's free and everone that works with materials should have it anyway because it's so useful... http://www.cuneytozdas.com/software/3dsmax/ And Max's material editor is definitely a different way of thinking than Maya's multi-lister or hyper-graph, but it's pretty…
Thankyou for answers , the reason why I didn't use append is couse I tought it could not look natural in a sort of sculpted in rock statue I am trying to make as the appended parts could look like non native of the source base rock ... Meshmixer5 what is this? Anyway if I use append would be possiblle to merge totally the…
Thanks for the answers. The output path works as you described, I just expected it to always be visible, since it is when you first you pick it, but vanishes after you save the project. The first time I was confused whether it even registered it or it got lost. The high res mesh is from 3dsmax, and the normal map bakes…