At the moment im switching between level 1 and 3. blocking in a piece of muscle in level 1, then going to level 3 and detailing it a little, then back down to level 1 for another section... Probably not the best way to go about this. I'l try do a pass over of everything in level 1 before i go up to 3 now.
This snippet works, it's part of putting some blendShape targets into an existing group: int $targetDir = 1; setAttr blendShape1.targetDirectory[$targetDir].childIndices -type Int32Array 3 0 1 3; But this doesn't, and I get an error, but I can't figure out why. I tried splitting the array size and array into two variables,…
Just an Update for the Forums we now have 2D Concept Artist 4/4 3d Modelers 3/4 3D Character Modelers 1/3 Rigging Artist 2/2 Animators 2/3 Programmers 5/5 Level Designers 3/4 Sound engineers 1/2 Writer 2/2 Dialogue Artist 1/2
Make sure all of your UVs are in the 0-1 space, if you've got the set up like UDIMs, ie: 0-1, 1-2. 2-3, 3-4, this won't work with the texture set feature. UVs outside of 0-1 will be ignored.