For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…
Thank you @sacboi for your comment. I have since moved forward with a mix of subdivision and booleans and am now in the process of unwrapping and getting it ready for texturing. Despite already completing the modelling before seeing your comment, I will have a look at the two links you included and learn more about it! I…
Zbrush doesnt have smooth shading in the viewport, so these will not pop the same way as in max. This is why I never decimate You could probably use bpr render to see if you make this visible in zbrush
Hey! Welcome! Great to meet you too 😊 Thank you so much for your feedback, I really appreciate it. I'm glad you like the lighting and rendering! Your points about the arms and hands are really helpful. I see what you mean about the forms looking a bit bubbly and the right hand's awkward angle. I'll definitely work on…
Wish I would have figured this out sooner. Here's a simple way to make a walk cycle that doesn't require mirroring and will work with any rig and doesn't require plugins:* key walk cycle on one leg * set curves to infinity cycle * select keys in graph editor → copy * paste keys to opposite control * ensure pasted key curve…