An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
it's a cool idea but you need to work on your anatomy. In Zbrush you have a great ecorche model that you can use for reference. They eyes are a bit wonky and the musculature needs work. Good luck!
Photoshop doesn't know anything about normal maps. It treats them as regular images assuming the values are in srgb space by default. But it doesn't matter usually because color profiles are are for show on screen. The pixel values stay same. And if you use some blending modes they just do whatever math they designed for .…
you can also try running around the level and screen record. then watch it later after a break and you might see some specific angles that speak to you, and you can do a quick 2d overpaint of a screengrab to test out some ideas what you could do there. since it is a vertical environment I think there may be opporunity to…
Hi @iam717 , thank you for your input! I definitely considered adding a little more aggressiveness into her face, but in the end decided not to. Maybe after some time I'll look at this again and find that it needs an extra push in that direction. Thank you for taking the time to give me your thoughts on it, it's really…
you probably figured it out already, but the animation only needs skeleton to work. you can associate any skinned mesh with it later non-destructively.
I tried changing the albedo pixel format to linear but that didn't help. I tried rolling the version back via a download from the history section of the Toolbag website. Gives me the same version number (4064) and the same errors. The site keeps directing me to 4.06. You can find a toolbag 4.05 download link but it just…
https://youtu.be/FCdmsWH-evM Hey everyone! I'm excited to share a new 20-minute video where I delve into the intricacies of the Remesher modifier workflow in Blender. Whether you're a beginner or a pro, I hope you find this tutorial insightful and helpful in your 3D art journey. Enjoy and happy modeling!
Hello, thank you for sharing this work with public. It looks extremely useful. Sadly I also came here too late for downloading it. Would be great if you could reupload it again, please 🙏 Would be even more awesome if you could add a tutorial about making it to your Patreon or a brief guideline on how to do it on our own…