Strongly suggest you start on some props from real world reference and recreate them. Then once you get those basics, get back into those environments. When you make environments, again, try to start from real world reference so you get a better feel of proportions and how things come together.
Best thing is to download the video (loads to sites out there let you d/l YT as MP4 video) then go through it frame by frame, look for sprites and how they move/scale/fade. Your best process will probably be to use an in-engine particle FX editor, like in Unreal or Unity. They have lots of little tools for controlling…
Exciting news, everyone! I've just completed a stylized 3D minecart project. The low-poly modeling was done in Blender, high-poly sculpting in ZBrush, and texturing in Substance Painter. 🚂🎨 You can check it all here: https://www.artstation.com/artwork/lDKK4k I'm eager to share this creation with you all and would greatly…
*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Yo, I’m a programmer and currently working on an algorithm for computer vision. In essence I want to recognize patterns in the color values of an image by checking if the RGB values increase or decrease in certain areas. When you want to make your images brighter or darker, are the red, green and blue values similar to…
By the way I've started to make videos every few weeks explaining my workflow, and the last one I did was all about panels. I go over a bunch of techniques that you can use as alternatives to subdivision. You can check it out here: https://youtu.be/cOQzh7g_E8Y
There's a nice voronoi node on gumroad somewhere that some of our foliage artists have used to great effect. alternatively you could look at igor elovikov's nodes which shuld allow you to create the same sort of effect
Hi! Looks like a mesh shading issue. Do the different parts use Autosmooth with different angle thresholds? When merged into one mesh, the settings of the active mesh would apply. You could set hard edges manually, for example along the edge of the blade.