Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
@Leinad Thank you for the comment I wrote for our friend :) You are absolutely right about what you said regarding the roughness map. Could you please provide the links to some good videos on this topic? Because even people who are not experts in this field upload videos, and I don't want to go in the wrong direction. If…
Don't let your school convince you that the majority of your skills wont be transferable between industries. In my portfolio, I made both game res and sub-d art. If you have a couple pieces of each, there's not really a reason why you couldn't switch back and forth; plenty of artists do that. Sometimes its easier to break…
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
If you see faceted shading on hi res you might beveled each edge first accidentally or give each edge a crease (shift+E) or you just have subdiv modifier in "simple" mode.
Hey everyone! Long time without posting! Here's my latest critter: The Dark Mother. More on: https://www.artstation.com/artwork/lDvYXV I made a little video I love you can see there! This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a…
Dolero Studio helps video game studios focus on what they do best while we make 3D art. We make game-ready 3D art in expected quality on time, be it in Unity or Unreal Engine. If you need outsourcing, take a look at our portfolio https://www.artstation.com/dolerostudio Contact Us contact@dolerostudio.com
I am not too familiar with it myself, but I think the node editor may make troubleshooting that sort of thing a little easier, as you can see input and output connections for any given thing. Probably if you are doing some rigging courses you may be introduced to that at some point.
You can generate normal from mask in PS and then combine it with car normal. Or model all the details on temporary mesh, properly bake to plane and combine using substance. Depends on what software you have and how much time you want to spend on it.
Hello everyone, sharing with you a big environmental project that I will start working on today for my personal portfolio. This is really a project I have high hopes for. I want this project to be playable and viewable from a third-person perspective (ready for the game) after completion. Of course I'll limit the area…