Hi, last week I spent a couple of evenings throwing this together for the hell of it. I was remaking a modular piece I made last year but then lost after a flash drive dying, but then decided to continue and make a small service tunnel or something. That eventually changed and turned into a larger tunnel for vehicles.…
Time to start the 2012 project! Well one of them at least. I was looking through my portfolio and figured I should do a building asset that is built with a ton of tileable bits and pieces. I'm hoping this will be a huge learning experience for me since I haven't had to build to many things that are tileable or modular in…
Sketchfab is definitely among the best addition to a content developer (modeling/texturing) toolset , and especially with the photogrammetry uploads, from amateurs or professionals we've seen boosted the last one-two years. Being about to rotate, spin around, observe real world elements quickly in web browser brings so…
part of the reel reminded me of the intro from dungeon keeper or the intro to baldur's gate (but not in a good way). the best way to evaluate your own work is by comparing it to the current standard and currently yours isn't up to the same standard, the second best thing to do is come on here and ask because 99% of these…
People still use BPS but not really to build entire levels, maybe for blocking/gray boxing but not for final levels. Terrain is usually generated either in the editor using a landscape system or in a separate app like WorldMachine. Buildings, foliage and props are usually modular static mesh pieces. Hammer is an ancient…
thanks for the quick replies. PredatorGSR, about the model swapping, I guess thats assuming the model is destructed completely. But lets say the scenario goes as, a cannon ball breaking through a wooden hull. what Ive been trying to do is model the plank, breaking it apart. the pieces consist of the parts that do not break…
Thanks for taking the time to give such great feedback! I really appreciate it. I beleive that the first part is due to my poor screenshot. I actually felt like I was putting quite a bit of variation, at least on the ends (I'm assuming the underside will rarely be visible). The fishing pier advice is spot on. All of th…
*Essentially everything Eric Chadwick said, but here's my take anyway: I wouldn't waste time sculpting bricks, stuff like that is way faster to do with materials and you'll get more flexibility that way too. There is so many tut's and freebie substance materials out there for bricks and mossy stone, I'm sure you could get…
So, I took some screenshots of the blockout. I definitely have to add detail like cables and pipes. I'll probably start drawing them in. I also made the thing slightly non-symmetrical, because I think it looks more interesting than the usual mirror copies of sci-fi corridors. It's still pretty modular. I'm also not…
this is the concept art i have a side view of the head somewhere but im not following it. i will probably add some sortof helmet to him at some point though. i understand what you say about the static look of the body currently .. its something im working on, however the spine is curved look closely please. i think the…