Done some more work to the environment. A lot of small pieces added and some First architecture attempts. I am still working on a way to easily create a variety of buildings using a modular system and then adding windows, arches, and other decoration to make them look unique. The very square buildings are still very…
Thanks again for all the feedback! I went back through and attempted to put those highlights on everything. I really enjoyed how it caused everything to pop a bit more. I also this week realized while talking to a friend, how I royally screwed up on this project. Made everything too modular to the grid and struggled to…
Ok in meanwhile between a crash and the other, ( actually one every 2 minutes, I am still exploring the outlines fo the black lines, what do you think ? Sugestions ? think to change ? Too heavy ? too light ? Is there a reason btw behing the black coloring of some parts of the shuttles? I also added some small hexagonal…
After working on this scene for the better part of 10 months, I think its time to bring this project to a close. I'll be updating this thread daily with the screenshot progress until the end of the month. Whatever it looks like then is what will stand. Hopefully by the end of this i can chronicle the massive effort it took…
Thanks, makes me happy to see that someone liked reading it ^^ So, I was thinking, and I decided to instead of starting doing a "ice titan" campaign level, I could do even less for a functional prototype... I could do a simple Arena with waves of monsters of increasing difficulty. That would let me make only 1 small…
First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
Hi :) I haven't posted in a while but here is another update: I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing. I will also change the floor texture as well as only…
Thanks for the replies :) I agree Tigerfeet, I was working ahead too much. I'm not even gonna bother with leveldesign just yet; gonna design the modular pieces I want to use first. If I want to build a hallway from these I will, if I want something more than just that I still have the option to; Currently I'm thinking of…
For the actual ground/terrain: http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco (if you search on his name, he also has some rock tutorials). Outside of that, there is lots to be found on 3dmotive/eat3D (from making props to introduction to udk/cryengine/material tutorials/baking/etc) On polycount, it…
Thanks buddy, I'll try and figure out a breakdown at the end. I just need to figure out what people want to see so feel free to ask for specifics :) Progress so far on my low poly: It's going slowly but that's to be expected, it's going to be really detailed so it should be worth it. - Checkered areas will be baked to a…