"The Zodiac has an analog stick but not enough power to do much 3d." This isnt the zodiac "ith 400Mhz of processor power, a state of the art graphics chip from Nvidia and a huge, high resolution TFT screen" Yea, the analog bugs me also.
So here is a screen grab from Maya with the 65% completed textures applied. I am having a little bit of trouble trying to figure out what to do with the feet and handle. Wood, metal, ect.? Again, any and all crits are welcome.
sounds like the same one my mum had, it even added a bsod screen saver and changed the background to a warning about being infected. that one was calling itself "antivirus xp 2008" got rid of it with spybot s&d in safe mode
and on nr.12 it looks like a laser pulse, but thats not the point if they are using lasers, projectiles or oranges. Its a TV show, "functioning" guns that are not like butterknifes in combat are not essential to them kicking their asses on the screen. It has to look good, and that gun looks stupid
Looks really great! I'll try to play it when I see it next. The left side of the second image, though, the building's curve seems to have a lightmap problem. If you were to fix this, I find no other mistakes in your screen shots.
Bah, I remember when you were just a young whipper-snapper with a gross screen name and a tutorial for a funny 4 fingered shirtless dude. Now you've become the master. They grow up so quickly these days. *sniffle* Congrats dude!
Pfft. I've got a 7kg 386 "laptop" with a 640x400 2-bit LED screen (powered by EGA! Woot!) lying around. Its only real use is ripping C64 diskettes to image files since you can't do that with a multitasking OS.
yup, definitely window's tablet stuff, it's all in the control panel. it would do the circle thing and even lag your strokes and catch on the screen.. sooooo fucking annoying. just turn all that shit off like pior said, that's your culprit
No such thing. I play PS2 games with characters that have 10,000 polygons because there are only 2 on screen, and I play PS2 games with characters that have much, much less. It depends on lots of things. Memory Scene complexity Objects in view etc...
Yeah, I read an article about this guy in some PC mag a couple years back. I've also seen him on "The Screen Savers." I was wondering if he'd ever attempt to do a current-generation console. Pretty cool, I guess.