Here are some general crits: First check this link for some extra reference pictures: http://www.superiorgunsonline.com/New%20Folder%20(8)/New%20Folder%20(16)/16.htm The grip isn't done, the shape isn't refined enough yet but you have more that enough polys there to play with it some more. The buttstock should/may (just as…
On the post. Before we go into dancing sprees. How are these statistics taken? Meaning I can see a potential flaw in population. Since the population has continued to explode , the amount of violence may have stayed the same or increased. We arent seeing this because quite possible the areas where the violence happen have…
Bradley "Professor Poly" Wascher put together a series of lectures for Max users looking to learn Maya. "Hey guys, I just wanted to share with you a video tutorial class I created for learning Maya if you already know 3ds max. If you need to learn Maya for a new job or just a student that is trying to get ahead of the…
I'm looking at a potential consulting job that might come my way, so I started reading up on the latest contract & legal issues. I bought the latest PEGS book (once again, indispensable resource) and it clarified quite a few issues about copyright. Josh mentioned here the common 20%-remaining misconception about copyright…
***[THIS COMMISSION IS IN THE PROCESS OF HIRING A FREELANCER AND WILL NOT BE ACCEPTING ANY MORE INQUIRIES, THANK YOU]*** I'm a solo dev looking to offload some art production for a personal project, in this case, a high-poly bust of the asset below: Looking at a budget of $320 (transfer fees included) with a timeline of…
Im not an Artdir but if i would be in your position i would start with one single Asset. I would do one Character representing the Artstyle i like the most. I would do my best as fast as i can. I would take around 120 to 200h to finish my Character. Thats the time you need for a Char to get Artstation Top Row Quality. Im…
It was my understanding that ao from MR in 3ds max is quite broken and or very ugly results when compared to scanline renderer.I''ll also set samples in rtt to 220-256 range. What I typically do with ao for tanks/vehicles is to render with the base coat of paint instead of going for a ao /black/white result with nice…
Hey Adam, I have a few questions related to your workflow. Around the earlier pages you were laying out your terrain textures http://www.polycount.com/forum/showpost.php?p=1074427&postcount=120 http://www.polycount.com/forum/showpost.php?p=1074626&postcount=124 1. After you made these what was your process for creating…
Thanks for the advice guys... Maximumproductions, when you say "linear", do you mean like fade into black between cuts rather blended like I did? And I totally agree with the compression, I was quite mad when I found out the converter didnt compress to minimum 720 res. that's the sure thing I'll fix when I get back into…
Modify -> Center Pivot will move the pivot to the bounding box center of your mesh. Group are extremely handy because you can transform multiple objects at once using a new pivot (the group's pivot) while each individual object retains it's on object space pivot. Hierarchies are your friends. I'm not quite understanding…