Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
To be honest I am not sure I see lots of changing with AI introduction. The field of concept art and illustrations , book covers etc have become financially unsound for decades already, since digital age emerging . It's what I tried to do after art school and quickly figured out I will die of hunger if would be persistent…
"sure. but thats why we have auto retopo. and if we modeled everything with nubs, we only need to add details and thus dont need edge loops etc." You really need to just get started with this as opposed to just theorizing, and you'll find "where these problems are" just like everyone else that came before you :D These…
Alright, hopefully Jesse won't mind me mentioning this was a test for my company, Cryptic Studios. I took a look at the submission tonight and what I've noticed is pretty much what's already been mentioned: - Overall very bland & boring. - I can't tell if this is supposed to be indoors or out, lighting is boring. With all…
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Sorry I havent been updating recently, been trying to get as much as I can done! Based on feedback on the textures i further pushed the contrast in the masks, and added a green tone based on the ambient occlusion: Think it makes a huge difference! Further environment development...Ive built more individual buildings that…
Good Afternoon! Coming back here to post the final outcome of the oven that I created. The mesh is solely modeled using Maya and ZBrush and textured in Substance Painter. I created this by modelling multiple separate pieces and placing these around the oven. This is most prevalent for the doors. The legs of the oven were…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
This looks really great! I love the style and your mesh has really clean edgeflow. I'm glad you picked this project up again from the concept phase as it appears to have a fantastic start. Some things I noticed right away is the transition between the metals - the darker internal pieces as well as the pieces on the…
The warning stripes on front look a little strange with a bump, and the scratches have really odd bumps aswell, how did you do that ? id leave the stripes as paint, also the ones on the side have a odd relation between the red and the black, they are usually more around 50/50 in width Just take care about the drop pod…