Yes, this is the official exporter. It's either identical or very similar to the one that is used internally at Valve (as far as I know). Oh and by the way this morning I noted that the effector is actually parented to the bone in the valve rigs but in mine it was parented to the root. XSI sets it up this way by default. I…
I loved dual monitors so much I went for triple. Max works well as the panels and bars are mini-apps. Sounds like you are keeping the default arrangement intact. To manipulate a panel or bar as a mini-app just slowly mouse over the top until you get the arrow with two sheets under it then click drag it were you like. Then…
Thanks for all the comments you guys, im pleased to know you like the stuff. And just to to make sure you know the lamp was the only thing of mine in the scene, everything else was default unreal ed meshes and textures. Now here is a little alien baby I worked up tonight, I needed a break from concept stuff. Hopefully I…
are you being sarcastic? haha Im not great yet, merely average by my standards, well I guess we are all trying to constantly improve. thanks samson teaandcigs and mattbradley! I have another art test to do so might not get much time for this for another week. things Im working on. 1. default brick wall textures 2.…
I disagree with that, I got my old ipod nano (the old one ;) ) quite a while ago, and all the simple mp3 players I had before that used to crash within half a year, buttons falling off and software crashing. Never had that problem with this thing. I did have to buy new earplugs every now and then, and i agree that the…
If you're in ZBrush anyway, use what Eric mentioned, ZBrush's own "FixSeam" button. Just set the FSBorder value as high as it'll go, and hit FixSeam, that should eliminate all blank space and fill it with appropriate colour on your texture. Do that to your high-res source texture and it should scale down fine. If you're…
Definitely the vector renderer is the way to go. Apply a white material to your object, and set your background colour to white. Select all the edges on your model and make them hard. In the vector render globals, use the defaults but also tick 'include edges', leave edge style set to 'outlines'. Should give you a nice…
@SimonKl Thanks for the paintover ! Indeed it helps a lot :) And yeah the texture on the door is just placeholder. Took like 10 minutes to just change the gray default mat to something woody and a basic handpainted heightmap just to get a general feeling. Here are some doors refs I gathered to show the kind of ideas I was…
I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…
Hey! I'm using UV-packmaster a lot in my workflow as it makes more controllable/better unwraps than blender defaults, so I definitely recommand it :) I'd say there's a bit of space lost with the donught shapes at the top. They could be straighten using UV Squares add-on and the Alt+E command…