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seams after resizing

polycounter lvl 18
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solar polycounter lvl 18
I've been using zbrush with zapplink to get around pesky seams when doing models with lots of skin showing. I've been working at fairly high res when doing this and the results are great. When I resize the textures later to be used ingame the seams become apparent again. Is there a way of resizing the textures without losing the seam blend?

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