Hi I did consider asking this on the Autodesk forum, but then realised Polycount would probably be better as the folk on the Fusion forums don't understand the game modelling workflows used. Is it possible to export a model out of Fusion into another package so it's in quads? I've read varying things such as 'you can…
I just finished texturing this character and I'm kind of not liking the result, especially the hair, is there anything I could do to make her a bit more realistic? Thanks in advance =)
I thought about adding this to the other thread going on about AI art, but I think a separate topic is more appropriate since that one looks to focus general opinions. Note - This is my interpretation of how this stuff works and I could be wrong on some stuff. Feel free to point it out. I'm not a legal expert or anything.…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
This looks stupid - and you can see if from ground level Short of selecting and manually moving trees do I have any options here? it's not connected to landscape tile boundaries - just looks like they're using a grid based distribution and neglected to deal with the edges of each cell
I'm not good at writing addons, but I made a little addon that works with decals. It still needs to be refined to make it work perfectly, but I don't have time for that right now. If you want you can add or correct something, and enter yourself as a co-author https://www.youtube.com/watch?v=dcwq-voZK3I…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 8 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals), i also have experience with cloth sim using Unreal Engine, Maya and 3DsMAX. I am Looking For Part Time, Full Time or Freelance Work Online If it…
double check the models scale is first and most likely thing. zbrush always seems to multiply scale by 10 or 100 compared to other programs so it might be very tiny in which case zoom is too fast. edit - sorry I didn't read the original question properly, I am probably answering wrong thing.