this should be a simple one hopefully, but I can't see how you go about it. I have some verts on a model I want scaled the same ammount in z and x but not in y at all. The scale tool only lets me select one axis at a time, or all- how would you go about just using two? Someone suggested locking the y scale axis of the…
Whats this school business just one year and thats all ? Can you continue working with this guys ? Have you ask any of them if they are willing to mentor you thats as they already know you You haven't bake maps yet in this case I think you know the answer of you question .Until you learn whole process -> pipeline concept…
The first thing to understand is that everything, literally everything you see in the world around you, you see because of reflected light. You can't see an object that doesn't reflect light. Albedo is a measurement of reflected light. Diffusion is a specific type of reflected light (indirect reflection, which gives…
I've just finished baking your object. Bake came out perfect(apart from the waviness due to low segments on the cylindrical meshes) It was baked in SP averaged ray-distance(no cage) using the match by mesh name feature. Single smoothing group. There was some cleanup/prep work to be done first: First I deleted all the…
Just to be clear, you mean overlapping when you combine different assets that were baked at different times but all on the same UV layout, correct? Because this is the only situation where you would ever have padding overlaps. If you're doing multiple bakes for different objects this is a good point. However, this is…
It would depend - for example, if your game is vertex baked (say, you just baked Radiosity in 3dsMax) then your work has a constant performance/memory implication in game... for example, the memory footprint will be exactly the same and the performance/fillrate will be exactly the same no matter how you adjust or setup…
Yes, i totally agree with you on the importance of understanding the tech process and you've done a great job explaining it, no question. However, what i find hard to agree with is that adding extra geo has fewer downisdes than combining in Photoshop. I'll respond on a point by point basis: True for normal and AO. This is…
Looks great, the statue is top notch as is the rest of the assets. Solid modeling and very nicely painted textures, good Zbrushing also! I agree with MoP that there is too much shadow/lighting info painted into the color maps, its a hard habit to break I know, especially if a weak point of your is lighting. Sometimes it's…
Hi- thanks! For tubes I use two methods, depending on what I want. For a plain, smooth surfaced tube, I create an EP curve and move the control points around until the curve follows the path i want the tube to take. Then I create a poly cylinder and move it to the start of the curve, rotate it to match the orientation of…
Hi there. I'm new to this site and I'm new in the world of 3D. I'm new in the 3D world, but I have years of experience as a 2D artist and your theme, Carlos Leonard, is one of the topics that I liked most about this site. Really impressive work. I honor you most that you do your own library of objects, not just use the…