There doesn't seem to be any tutorials on this, closest I've found are tutorials explaining the shelf system. It seems to be down to this? So I create a new 'shelf' and can potentially link it to my own folder (ideally a folder contained on a shared network within the company). Only it doesn't seem to be doing anything, I…
Hei, Im currently working on an isometric RTS game with a team of 6, Im the character artist having trouble working with the lead artist, we need to establish a visual style guide for the game, i was just wanting to ask you guys if you could give any recommendations to where we could start on establishing this. Helpful…
Hi, i have big problem for me, i dont have any backup and when open my scene maya freeze (whole pc are slow). Scene contains LPs and HPs and mb file has 320MB and ma file has 575MB. Maya only freze when only opening this specific file, if I open something else then works great. I cant copy paste error because maya is…
Thanks for the suggestion, lluc21. However, this is somewhat close but isn't what I am looking for. The other creates a full balanced topology of the whole mesh directed by the color id map of the image. So if you have a complex or organic mesh, and you tile the texture, you can create those topology on the mesh easily. I…
Yes, its about mip maps and the color map not having dilation. Looks like the color map has white background, which isn't visible on your images cause they are png so the transparency is applied on the preview. An easy way to fix the issue is to open up all color maps in ps, make a new layer, put it under the original…
About using the custom scrolling normal map texture, I second and third that. However, that might take a lot of memory usage since: Option 1: Use 1 tiling normal map texture and scroll it ( not as much memory impact but wont look as good unless you do some groundbreaking thing ) Option 2: Use one larger texture that…
This doesn't look like a gauss gun at all, more like a regular minigun, largely due to the huge ammo container and large bullets. The huge benefit of a coilgun is that you don't need powder, just the bullets, which seriously decreases the size of your magazines/drums. Railguns and coilguns also tend to be flat/rectangular…
Once I ended up having a very confusing 50cm large thumbprint on my wall ;) so yeah labeling would be a good first step :P the ideal scenario I think would be smart materials that contain subsets for different size scenarios that get automatically selected or scaled depending on the chosen texel size. or something that is…
You have quite a wide range of stuff in there, and each category has several pieces. Your 2D and 3D character sections contain content which display obvious improvements compared to older items in the list. In this regard, I would say quality over quantity, and keep in mind that you will be judged on your weakest piece.…
Then try this:http://www.bencloward.com/shaders_simpleNormalMap.shtml Or Xoliul´s Shader. Just Change the Type of the Material from Standard to Direct X. This won´t show up during Render but you can see it Realtime. Or try this if you want to see it during rendering: If you haven´t done so you should not load a Bitmap in…