tony, are you using existing reference while painting this? Besides just trying to photocopy the texturing done by existing WoW weapons, specifically this3Dmotive tutorial weapon, as a polishing process tip: What you can do to push the overall quality of the texture is to apply in subtle, offcolor hues (like greens where…
Lots of under-the-hood attempts to get the foliage shader up to snuff, big shout out to fellow Polycounter Chris C for all his help and advice. Still can't get the 3D grass to behave. Discovered this morning when the sun rose that my tree branches don't match the ref in my yard (damn). Way too much droop, they actually…
I don;t know the skill level or work ethics of your group members but I have some general advice. Keep your scope relatively small. Example If you are doing a puzzle platformer restrict yourselves to something like 2 polished levels and maybe ~4 enemies +boss. I'm sure the programmer needs to meet certain programming goals…
I really like this scene alot, especially the elephant! When i went to Iran a few years back alot of the statues that were in many of the ruins there were not made from solid gold, seeing as the elephant is the centerpiece it would be strange for you to change the material at this point. I would however add more detail to…
I think this scene makes a good case for UE4 more fully supporting better area lights with shaped specular and such. Under the exact right circumstances the reflections look good, but could look better if they were from analytic lightsources. But that's just an aside criticism for Epic themselves. Also, having just come…
Thanks peeps :) @ Stinger88: hahaha go for it. @ Nizza_waaarg: thanks man :) @ ceebee: hehe me too. Thanks. @ ironbearxl: Thanks. Yeah she is a bit tight through the shoulder area, I think when I get back to sculpting I will relax her a bit. Good call. @ r_fletch_r: :) @ afisher: Thanks dude :) . Yeah I need to look at…
Ok so I've been focusing on anatomy recently, past few weeks it was mastering the basics of a male ( I have a sketchbook page for this) and for the female I decided I wanted to do a real character. I love Marvel and I love Siryn (We're both from Ireland and Deadpool loves her, what more can you want?!) and I thought the…
1. from red dead is called shells http://forums.cgsociety.org/t/character-wip-klonoa/907883 2. is just hair hair planes/cards, possibly actually groomed hair rendered down to a texture with alpha. could be painted as well. the body is likely just texture and maybe a bit of a fresnel shader 3. does also look like cards to…
Vig posted this TF2 wood texture image back in this thread http://boards.polycount.net/showthread.php?t=71221&page=2 (There are actually a couple handpainted threads in technical talk you might want to look at.) Maybe it can help. You mentioned something about trying to be like a mix between WoW and TF2, and I haven't…
@DerRazputin- I'll be baking fiber mesh to cards, Im going to try and replicate Endomis technique: http://www.polycount.com/forum/showthread.php?t=125346&page=4 @Mitchell Sturtevant- I mask off areas of the face and made a noisemaker layer with tweaked setting based off the pores and skin detail of the different area of…