@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
Ey up! aw, people seem unimpressed with my awesome smiley face landscape. On to the next phase, landscape generation. I've gone ahead with my method of selecting several images at random and mashing them together to give new results. I start with a folder of 20 or so squiggly images- some drawn in photoshop, some are very…
I don't have that much experience with sculpting rock formations as I've just started using ZBrush 4 days ago, but I feel I've gotten some pretty good results with just a few simple techniques. Here's how my rock formation was on Friday after I had just started using ZBrush. And here's how it was Saturday after I…
I would imagine the reason the scan data had color in some of the specular would have to do with not being able to get out all of the 'diffuse' (if it's tinted the color of the diffuse). It may also have to do with the model they're making the data for, depending on the color of the specular. There could be something more…
Hmm unfortunately as ambershee and I were saying, nothing can show up at all from the water volume unless you're actually in it. So if I created a subtraction volume under the ocean, the water ceiling, ocean fog, and everything that makes it underwater would be gone. I basically need to find where the post process stats…
Thank you! I had about 4 or 5 attempts at this material before I got the rock generation looking decent. The distance node was my instinct at first, but I realized that I couldn't control the form of my rocks at all. Eventually I moved to an approach making bubbly forms that have some definition to them with the Tile…
Good point. I'll add that to the bottom shortly. In the meantime, you can always alter the query string (URL) such that the ...&page="n" parameter is subtracted by one. Super user-friendly, right? Speaking of updates, allow me to transcribe the list of "cool things I'd like to do to the site but need to prioritize": *…
Ok I amsorry if this sounds stupid to many of you but I am not beeing able to get the polypaint to work ... the proces I did is the following : I have sculpted and detailed a mesh ... ok then I set the zbrush to rgb and switch of the add or subtract so I can paint over .... I fill the object with a material and start…
Hello. I'm deciphering the model structure for an old video game so I can see how my models look in the engine's hardware. The structure uses 6 bytes for a single vertex. Each vertex has 2 bytes for each axis. The vertices are as follows: the first byte takes a value of 255 to make a whole number of the second unit, while…
seen this? [ QUOTE ] With Switcher you'll get the renowned Maya workflow within 3ds max! Switcher allows you to use the same mouse and keyboard accelerator keys to navigate your viewports, make selections, and snap objects together in 3ds max as you would in Maya. Artists that use both 3ds max and Maya in production will…