I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Rather than the hard edge one I think he wants this sticky http://www.polycount.com/forum/showthread.php?t=81154 dirtyhairy has the right end of the stick. Vertex normal direction controls the direction the cage gets pushed to. Cage is basically the ray cast direction for baking purposes. Hard edges on the low poly don't…
If you're already using skinning, stick with that instead of moving to a wrap. For fast movements, iteration and step are important, remember that you can keyframe these values to bump them up when this sort of thing happens. The short version is that in the frame(s) where things are getting stuck, Maya is balancing speed…
Upping the normal map resolution 16x will fix it temporarily, but as soon as you go down to 512 the aliasing problems will be back. 512x512 is 64 times lower rez than 4096x4096. If you want to go down to 1024 or 512, you'll need to rethink how you map the asset. You could tile the "s" shapes. Also you'll want to increase…
Looking very cool, love the stack of houses. The only thing that stood out to me is that you said you wanted it to look like middle age (medieval?) european houses. At the moment they look more Far East than Europe due to the sloped roof and roof beam (spine?) sticking out. It might help a bit more when you have a texture…
Awesome work! Can't wait to see it finished. I really love the grease stains on the stock. Your material but also the choice of weapon is great! Keltec is it? I want to do a Keltex in the future as well. But you've delivered so well, it will be hard to even come close to this piece, let alone top it. I have done another…
But i suppose rollin, you have to add some excitement to your brick walls. reality can be rather dull:) but I say again I have never actually seen any brick walls stick out randomly. They are more likey just to crumble I have done a lot of house refurb of late so I am bit sick of looking at tiles etc
Hey there polycount people, so first things first; I was wondering whether I should post this in the "How the F*** do I model this" topic, but since this is a more specific topic to me, I thought I might give it a shot. That is that. Now, at this point I guess most of you have already seen some of the gigantic God Of War…
Yea... GTAO is a mess right now. All the dissapearing UI, lack of clarity on it as well, then the frustrating loading times to get timed out is a huge let down. BUT! when i actually got to play around, and stick with a few people doing missions and survive waves i was having a blast. Also... played with my brother for like…
I had a similar mini crisis a few months back and thought about throwing in the character towel for environments...but I have stuck to my guns and I think that I am producing better work for it, so I say stick at it. One thing that I have noticed especially with employment agencies, is that if your portfolio is character…