Hi there i am a hardsurface 3d artist seeking for paid work.. i can do weapons and props contact- kshubham331@gmail.com portfolio- http://shubhamkumarportfolio.weebly.com/ portfolio is WIP
Google and Youtube have many information about it. Not necessary pistols exactly. Just see some tut's about hardsurface modeing. Then about map's baking, texturing, game engines...
Rick_D: Is that a normal workflow for hardsurface stuff? IT seems like it would create alot of problems with your UV map if you had to remove those edges after you baked.
That does look amazing. They have that really cool spaceship hardsurface video a bit further down; I wonder if the auto-retopo works with something that... That would really interest me.
Asura GuildWars2 fanart WIP. Still need to add details, enjoy. WIP1 [ame=" https://www.youtube.com/watch?v=G8evTH2mwRY&list=UUpW6R-a1sT8YF9YPUGADhmg"]Asura - GuildWars2 fanart - Speed sculpt - YouTube[/ame] Update#2 WIP2 Working some hardsurface in the back of the Asura.
New face sculpt is very nice. Feels much more like Overwatch. If you can, add MOAR "hardsurface" stuff in there. Knee pads, elbow guards, gauntlets, shoulder pads, greaves, belts, etc, pick one or two :)
"highly Motivated self-taught 3D artist" should be reworded to "Environment/Prop/HardSurface Artist"| The former is not a position people are hiring for nor explicitly looking for. Make the search clearer for others. I'm liking it. Nice presentation. Strong pieces.
imo get yourself blender or another polygon modeling software. Zbrush is not an end all solution, especially if you want to create hardsurface things other than that have a look at the extract function combined with zremesher and use polish brushes
Wow this is pretty mind blowing. Did you do that hardsurface stuff in zbrush or max/maya? Im really impressed with the textures and high poly work. Overall great job. I'm not good enough to give you critique but this is amazing!
More than a year with of work with bigger (the biggest one lasted a year becouse of a job) and smaller breaks . Zornx yeah . Working in the same company as Snefer . DJ_Aaron zbrush just for some details and for everything else hardsurface modeling :P .