This is turning out wonderful. I think the bark needs just a little more love. I think you should add in just a little more color variance and introduce dabs of darker color in the cracks here and there. I think the general idea of adding green at the base of your tree trunks is a good idea but, I think the green overlay…
You only get tunnel vision when you are fully immersed in your work and that's something you have to find in yourself, other people won't be able to teach you :) If I can recommend a single book that helped me tons professionally and on a personal level it is Mastery by Robert Greene. In that book, he breaks down what…
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
I started doing 3d in about 1995 and i have only maybe ever taken a 2 week break when I was on holiday in greece. why would you take such a long break from something you enjoy
i think you've demonstrated why having fewer inputs is probably for the better. you are a single person and have pages of opinions about a character. multiply that by hundreds or thousands of fans and what is the character designer going to do with all of that? a programmer builds a tool to search all the responses and…
For my portfolio presentation, I was obsessed with keeping the shader complexity as green as possible, but maybe I was being overly meticulous. Before seeing your comment, I decided to follow the approach you mentioned and separated the materials. Now, I'm using translucency and have achieved a look that's quite close to…
Thanks Guys for the info. SO I figured it out, I have never had to deal with flipping the green in my normal because I just go from Max to UDK, and up to this point I haven't seen major issues with any of my normal maps. Well lately I heard not to Trust Max's renders because it doesn't you the same tangent basis that its…
Yo Neox zbrush obj files don't have smoothing, zbrush doesn't have normals as far as I know. When I open zbrush files in Maya they are all hard edges. Also you can flip the green channel with the Y +/- option in the maps section. We are actually liking the inverted green because it's not inverted for Maya users, plus…
Hello! I'm having a hard time trying to properly chamfer some edges of my mesh. This is the original mesh: Those are the only edges I'm trying to chamfer out. The idea is that the chamfer goes narrower on the top and larger on the base. This is the result: No matter which Mitering I pick: both Radial and Uniform provide…