How did you manage to wrap your brush around your mesh without distorting it on x/y. Even if I turn off x and y and only sculpt on z it still distorts on x and y making it impossible to tile.
Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
Hello! For some reason Maya's UV editor isn't letting me scale in the Y-axis. Every time I try to use it it just scale in the x. I've checked my tool settings and my constraints are off and no video or search has been able to help me so far. Is there anything I should try to help me resolve this?
FWIW: both accounts above joined on August 15 2025. uegh a wEb ApP. Negative bonus points if its electron and chrome only X/ please Address this one first, without an answer to that, it makes imo 0 sense to give feedback: Is it going to be opensource or will there be at least a perpetual license offered? subscriptions to…
Let's say I have a unique large rock asset, 3 x 4 x 6 meters, but the texel density is 1024px/meter. Should I use UDIMs? Should I make one huge texture (10k x 10k or something)?
Interesting. Basically a giant greenhouse? I don't know if you intended to leave the outside area completely barren of colors but that reminds me of a lunar setting, cold lifeless gray landscape to contrast the inner lush green setting. I only have to ask, would players ever really get to see that? Per your theme layout it…
In the article you linked, the Fury comes out lower than the 980 in every comparison except Far Cry 4? It does perform reasonably in several of the comparisons though. The verdict at the end is that the 980 is just a plain superior card for the money: Regarding the info in my previous post and the points I was making with…
Maybe to make something possible like this: Some zickzack line of four times the same element with scaling to -1 on the X-axis.. of course with "better suited" edges :wink:
Hey guys. I'm a beginner when it comes to maxscript and scripting in general. I've been doing some small tool scripts as a learning exercise, but I'm still having trouble understanding the order in which things are initialized and called. For example, this is my current test script: ( objCollection = $* objArray =…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…