I've had some bad experience with it. It doesn't work as good for me, as far as materials go. Maya's interface always drove me crazy, everything always seems too cluttered and broken... But if I'll have no choice, I probably will render it using Vray for Maya. =\ sjk - Thanks. I tried looking into alembic cache, and…
Retopo completed!!! New, low poly model weighing in at 9k quads. I am imagining this as a hero character for a AAA game, so I think that is not a bad range. I've read that many AAA characters are as much as 50k? Not really important for me right now, but just want to make a note of this for future. I had some success with…
Still trying to wrap my head around the new workflow. Continued blocking it out. Now, though, I'm a bit confused. I've got an area where I need more loops to hold the edge hardness (in this case, along the cutout in the front), but those loops wind up terminating up along what I want to be a really smooth, round corner on…
Thanks for your comments, guys! Sorry, it's been a while since the last update. I've still been working and documenting my process, but I keep forgetting to post it all, so get ready for a massive image dump. @AdventDestiny - Thank you. The interface is still very much a work in process, as I'm always finding new things I…
Okay, where to start. First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] That all really depends on the player. Personally, I think how…
okay so i made all the morph targets for the character creation system and it was decided that we need to add some changes to the mesh.. well that sucks cause i only made like 120 morph targets.. so what do you do?? i was going to use the skin wrap modifier and it would require putting a skin wrap on the new head and…
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…
Nice dumpster, only crit I can think to give is that I would imagine spray paint and the paint on the bin would be on or off, I'm not sure if its just me but I always felt that whenever people gradient the transparency of paint it seems to begin to not feel like... paint. Don't get me wrong, paint will fade in a gradient…
I do not have an exact figure yet but the plan is to price it modestly, probably on the lower side as far as these tools go. Want to be both fair about it and ultimately have more people using it. I am still a big fan of NEX's Quad Draw. Every Topo tool could learn a thing or two from its simplicity and efficiency. While I…