"highly Motivated self-taught 3D artist" should be reworded to "Environment/Prop/HardSurface Artist"| The former is not a position people are hiring for nor explicitly looking for. Make the search clearer for others. I'm liking it. Nice presentation. Strong pieces.
imo get yourself blender or another polygon modeling software. Zbrush is not an end all solution, especially if you want to create hardsurface things other than that have a look at the extract function combined with zremesher and use polish brushes
Wow this is pretty mind blowing. Did you do that hardsurface stuff in zbrush or max/maya? Im really impressed with the textures and high poly work. Overall great job. I'm not good enough to give you critique but this is amazing!
More than a year with of work with bigger (the biggest one lasted a year becouse of a job) and smaller breaks . Zornx yeah . Working in the same company as Snefer . DJ_Aaron zbrush just for some details and for everything else hardsurface modeling :P .
... It's here on Polycount and called Monthly Challenge. There's one for Character, for Environment, for Firearms, and a weekly one for Hardsurface stuff. You should join in. I think all of them are having concept voting for October now, in Pimp n Preview 3D.
The world needs more tutorials, nice work there JFletcher. One question, reffering the part where the character is illustrated with the parts done in PS and Zbrush, Im wondering, Did you do all of your normals in PS for the hardsurface part?
Right now im done withe the hardsurface modeling of the gun and am working on some little repair drones. my first one reminds me so much on a bug :confused:
I'm really digging the texturing here, very consistent color pallet. I'm sure that all the seams that might appear on your hardsurface assets will disappear if you brought them to CE3.
the highres wires like you asked. i try keeping quads as much as i can but since it was hardsurface armor and it doesn't deform it was easier to add triangles and control some of the surface
Finished this a little while ago, just got around to uploading! Hardsurface and Substance Designer practice - concept from Fallout 4. Two versions - this is the clean version from before fallout...