Thanks RN, I meant say you animated a whole scene with different assets on 1s and you want to render out the scene to be in 2s. Say Blender renders frame 1 for frame 1 and 2 and skips frame 2, renders frame 3 for frame 3 and 4 and skips 4. I am trying to create that steeped or low frame rate that 2d animations have or…
I use 2 scripts mainly. for timing. I have them as hotkeys so i can easily adjust my timing across my entire shot in the timeline timeSliderEditKeys addInbetween; (when you have a control selected, if you press this, it will add an empty frame to your animation, whereever your current frame is, effectively shifting your…
Thanks!! Ooh, even your flame placeholders look really good, and wow the stone part is already so clean! By the way, it seems like your image isn't showing, maybe because it's in the quoted text (I was able to see it when I started replying to you).
attempting to do some FX via maya expression. found the following that does exactly what I'm looking forlocator10.translateX = `getAttr -t (frame -1) locator5.tx`;locator10.translateY = `getAttr -t (frame -1) locator5.ty`;locator10.translateZ = `getAttr -t (frame -1) locator5.tz`; I'd like to modify this such that 1. just…
Hey crappy! The walk is looking nice and smooth, can tell you've got the curves under control which is an underrated skill in animation. Overall I think you could push both the rotations and translations on the COG before fixing up the knee pops. Knee pops are a final fix once you've locked down everything else because…
Alright, I've been going through BF some time ago to see how they did it and they actually combine 2 methods. One is done like whole screen post process texture over the screen, and another are standard lens flares that are concentrated on showing part of the texture using a mask. Specifically in that garage scene they…
Oh man, Ive been waiting for this for some time now. 4 features I`d love to have are camera presets, so the viewer can go to a camera of your choosing. Especially for things like acting shots, or cinematics. Importing camera setups somehow. Even if you have to bake a bone to the camera first, that's fine. fps settings. So…
Hi everyone, I think i managed to solve it. Apparently, I needed to "Warm Up" the renders. I'm rendering still frames and the first frame usually has artifacting issues. I solved my issue by rendering 8 frames and then choosing the last one. The artifacting would have disappeared by then. I think this page is relevant.…
When I frame all polygroups and use a IMM curve brush on the frames, only the line I click on (circled in red) has the correct curve step, everything else has like 0 curve step and all the meshes are bunched together. Do you guys know of a fix? This is on Zbrush 2022.0.8
I don't think its done in Maya, if you're going for what they have in UT, then you're probably going to have to read up on it, or look at how they do it in the Unreal Editor. What I got from how they animated textures in the particle tutorial was that they setup one texture, and then subdivided that texture in an even…