Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
[ QUOTE ] You might not like the look, but a lot of people aren't fans of huge-eyed school girls with inexplicable cat ears either. That's taste, not technical merit. [/ QUOTE ] I was purposefully avoiding using Anime as a counter example. I think Turner is crap, because "Bad" isn't a style. I'm intollerant of many…
Hello there! Currently i am a student on a Foundation degree in games art and am rather new to these sort of areas, so am asking you for any sort of advice you can give me! For one of my projects i am required to make an asset pack for the unity store to potentially be downloadable for people to use themselves. As of my…
That's my que! As far as your VFX go, you could pretty much omit the Maya fluids examples from your portfolio, as they aren't helping you much. All of them feel like they were simmed at a fairly low resolution. The fire looks alright, though fairly basic. The explosions need more work. They don't have very good motion to…
Thanks for your reply. I meant that MagicaCSG does not include the option to export to FBX yet, for example. I'd love to be able to use the results in a different package, like Blender or ZBrush, to finish it with details, and render it with a different renderer. I love SDF modeling. It's very intuitive and stimulates your…
I have been playing around with Rim Lighting, to get my normals to "pop" more. What is the standard practice to using Rim Light though? I have tried both Diffuse slot Rim light and Emissive slot rim lighting, as I have seen example of both. Has anyone had good results with either examples? And what typically yields the…
We are looking for a 3d artist to assist with creating some 3d buildings for an online interactive map. Check out Disney's map at https://disneyworld.disney.go.com/attractions/magic-kingdom/map/ for an example. You will be working with our graphic designer who is already working on the other areas of the map. Please send…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Modulation blending can help you add contrast, basically using a heightmap to blend textures together. http://wiki.polycount.com/wiki/MultiTexture I have some examples over here from when I was developing in Unity. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 You can also get really fancy with this…
Depending on how your model is made, you might actually want to keep it exploded for the AO bake. For example if you have floaters on one side of your symmetrical model with mirrored UV's, you'll be baking the AO on both sides instead of one. Have a look at the polycount wiki for some examples…