Most important and Challenging task for me was to create the Palm Trees. Created the Palm Leafs.I used Blender Alpha Sculpt Vertex colors to hand paint the leafes and sculpt them. Then exported out the textures for the leaf cards using Grab Doc. I created the Roughness map and did some tweaking in Substance Designer. also…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
This is more a thread for this thread: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p184#latest But to answer your question, you simply need more segments when defining your shape (before cutting the holes in).
Since this thread gets somewhat ignored shadowbanned? ;) lol j/k, might as well give it a bump. All drawing no 3d usage, it would have helped me not waste some time but i want to learn the right way before doing the 3d overlay thing.(esh glad i updated this img) updated: Shows how the blade/shield works. The handle can…
Hi there ! So I listened to both of you guys and I think it's time to work a bit on new faces. I plan, you tell me if my idea is stupid, to do this base kinda quick, then copy it six times and do like 3 men's face and 3 women's face.I'm not planning on being all about precision and details, but trying to master good shapes…
my specific use case is distributing objects within the area covered by an arbitrary closed spline - i need to check whether the point is inside the spline to determine whether I should place an object there or not. The idea is that you trace a line from a point outside the spline to a target point that you want to query…
You should look at tutorials about good topology for subdivision. The following thread is worth reading and studying the examples posted by people, there are lots of helpful images: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest The…
@Elytreus Is there a specific technical limitation that requires the mesh be all quads? As Nominous mentioned: Support loops will hold the shape transitions along the edges and flat surfaces are generally uneffected by non-quad topology. Subdivision modeling tends to be more approximate than exact so more efficient…