Hi, I finished this model awhile back, however, I have a feeling that it needs to be tweaked a little. Although, I'm not sure what needs to be tweaked, so any feedback would great. :smile:
Something I worked on in class, it was really fun. You can check out my marmoset or sketchfab at my artstation - https://www.artstation.com/artwork/dnL4Q
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…
Well, final video. i hope yours like it. Youtube: http://www.youtube.com/watch?v=XK8rL01QPl8&feature=youtu.be Vimeo: http://vimeo.com/36215920 http://img171.imageshack.us/img171/2579/techlogok.jpg http://img217.imageshack.us/img217/5070/techvarias.jpg http://img513.imageshack.us/img513/8878/techf1.jpg…
Here's the finished "lowpoly" version, without any maps, textures so I guess it't not that interesting. Anyways. If you can give me any good pointers as to where I've made errors - please let me know. It's (currently) counting 2570 tris, which in my opinion isn't that much, so I will probably add some later if/when the…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…
It's not going to be a slow transition like the last generation. It's going to be significantly slower. Microsoft dropped the original XBox with the quickness. That thing was a huge burden on them, and they kicked it to the curb as soon as they could. It was one of the fastest transitions imagineable. And Nintendo dropped…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…