Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Pior gives help! That may help. You can't make a full normalmap just by painting a greyscale and running it through the filter. You have to change it to Overlay mode on top of your base normalmap, set the blue channel's levels to 127 instead of 255, collapse that and run the filter again set to Normalise.
The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
thanks, I am really happy Simon is dedicated to present things nicely. Bombarded him with information lately will see how long Render Hell 1.2 will take, the writing and copy pasting took me a bit as well, but no comparison to his work.
Older versions of the wic codec pack can be found here (freeware and donationware): http://forums.relicnews.com/showthread.php?144448-DC-Mod-Tools-1.2/page3 It only includes .tga support + camera raw formats, but at least is something :P http://tgaviewer.com/
Size includes textures though, and those textures may be used elsewhere as well etc. If you use switches you can disable part of the master material to save instructions. 122 instructions is doable and not too over the top. I would stick to what you have and go work for workflow speed in this case.
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
i managed to get some good deals as well. Assassins Creed Revelations $35 Metal Gear Solid HD Collection $35 New chair from staples (originally $170) payed $50. 27" HP Monitor (originally $400) payed $300
Thanks for the info, model is looking really nice btw :) One thing, on the image it says weight with 20 round empty magazine is 1.2 kg, however, without magazine it's 1.9 kg. So it's heavier without the magazine? Or am I just reading it wrong?