Simon Warwick, Rocksteady, Lead Animator on Batman, shows you how to animate with HIK in Maya. [ame]www.youtube.com/watch?v=mEHs9BAUj8M[/ame] Custom Motionbuilder Facial Rig tutorial: Part 1 http://www.3dtotal.com/index_tutorial_detailed.php?id=1647#.U_jaqfldV8F [vv]56744160[/vv]
Ok i got him baked down to 16k tris, that seem reasonable? I am in the early stages of texturing, but haven't reached a stage i can show, so for now here is just the bake with AO and normals. Will get some texturing up in here real soon.
Hi thank you Oniram, :) However i figured it out last night by setting game type to UT_Game and not deathmatch there is a small change in scale but enough for me and that leads to conclusion that 160 or 192 should be normal wall height or 256 Max and above for different environment styles.
@ CraigSnedeker : Thanks a lot man :) I just finished the radio tower, here is a little turntable. When you go through the blue light, you unlock the nearby races. The tower is 16k tris and use a 1024² texture. There is also a LOD of 560tris using a 256² map.
The problem though is that when calculating two integers that results in a float, like 999 divided by 6, the 166.5 gets rounded to 166. I'm wanting the result to instead either be a integer (when it's an integer obviously) or a float (when it's a float). I should have given this a different title to this.
Wow thanks a lot for that, you were right, I had it to overlay and it nuked my blue. At some point I did do the levels to 127 thing, but then I thought, this doesn't look right, forgot that I also had to normalize it. It looks a lot better now
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
I wanted to ask. For people, who have tried Photoshop for 3d texture painting. Is it any good? Is it convenient for painting 8k, 16k and 32 k textures. I am thinking of trying out mari, or 3dcoat. For me, I find Mudbox a little less intuitive. I normally use Viewport canvas in 3dsmax.
Hi,everyone. I'm working as freelance artist.If you need any service feel free to contact me. Not taking any paid on release type work. Plz contact me by mail or skype, thank you. My gallery http://jinv.daportfolio.com/ My mail Jin_Vi@163.com Skype(English only) RockRunWay Thanks
Thanks, Richard! The tools look completely owesome!!! I believe this plugin is much more stable and well optimized than NEX which often leads to a modeling process lags and even hangs(( And... what will be a price for a final product (at least roughly)? $168 for NEX seems to me too much :) )