holy crap! save your images as jpg's, the first image is 1.7 MB! The slowness of imageshack combined with the insane file size resulted in me having to wait a minute before the first image was loaded. Just save as jpg with a 80% - 90% compression. There is absolutly no need to save those sketches as png's
Hey guys, I'm wondering if I should get a tablet, but I'm not sure which one to get. I can't spend a lot of money on it. I'd say $140 max, I could expand the budget a bit if it makes a lot of difference. I plan to use it for general doodling and sketching, concept drawing and texturing. Any ideas?
Made this model for some practice. It's based off of concept art I just found via google images: http://fc00.deviantart.net/fs18/f/2007/143/6/7/Assault_rifle_by_jimsvanberg.jpg I'd appreciate any critique. :) Normal and AO bake only Ortho View Normal and AO bake with Wireframe 2246 polys Made in Blender 2.49.
new update. http://www.digitalfossils.com/Download/VoidWorld-Oct-14a-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * A bug introduced in the last update is fixed, which disabled key pressing message passing onto the active streamline tool. Thanks!
New Version 1.7* Documentation: Added new chapter: "Randomization factor". * Documentation: Added new chapter: "Rainbow settings explained". * New feature: Filter. * New feature: Volume clouds. * New feature: Dynamic sun flares. * New feature: Addition control of time of day settings. * Fixed: minor bugs.
My wife tagged 150 hours in dragon age and 142 hours in fallout3, finding games over 5 hours is way easier though. 33 hours for me in deus ex human revolution, only one playthrough. Im pretty sure sonic the hedgehog can be beat quicker than bulletstorm.
Hi, UDK-2011-10 used automatic modulated shadows for dynamic shadows without Lightmass. (i can not chance the shadow mode in this version) but you can try: View-->World Properties-->Lightmass-->disable "Use Global Illumination" and "Environment Intensity" Add a skylight with 1.7 Intensity and #00B0DAFF Colorinformation the…
Okedoke.. Here is the tutorial video on how to use the script Versions 1.5 and 1.7. This goes through how to setup the custom meshes and get the script to work with them properly. Enjoy! (: [ame=" https://www.youtube.com/watch?v=B_umOqA-ocs"]Maya zPipeMaker Script V1.7 Easy Custom Pipes - YouTube[/ame]
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Pior gives help! That may help. You can't make a full normalmap just by painting a greyscale and running it through the filter. You have to change it to Overlay mode on top of your base normalmap, set the blue channel's levels to 127 instead of 255, collapse that and run the filter again set to Normalise.