So I'm trying to branch out into env stuff. Gonna do a real simple building and put it into udk (heavily based on a house near me). 3ds max atm. Here's the first modular piece I have done, 512x512 & 116 tris. Too much?
Model of an antique monkey wrench. 11k tris and 4k textures. it has so many polys because i decided to leave the teeth and knurling in the low poly because its a portfolio piece and i wanted the extra detail. https://sketchfab.com/models/40baeb0f8e89488391d139e1c6cda1eb
Here we go, bake done :) A few things to touch up. There is a 2k map for the Rifle and a 512 for the shell. 11k tri's hopefully I will get to texturing pretty soon :) The different images show what parts that are moving and have no intersecting ao on them.
So, I will finish this little project with this post. Was really cool to make one from start to finish again. Haven't done this in quite a while. I could go on with the textures but I think it's okay the way it is. Polycount is 1104 faces. click image for bigger!
The new co-op mode made me to buy another COD, i hope to find legit people to play with, without cheats... BTW, i bought the hardened edition. This is the most expensive game i have ever bought in my life, 119€.
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
Yeah I know. Tri count is quite high. Wanted good bakes and good silhuette. But since tri count is insane in racing games it should work, made a quick LOD and got it down to 11k. Didn't see much difference from a distance.
Here's a print my buddy got of one of the Satyr Brutes from TQ [model by "coolest-guy-ever-Brian-Parnell AKA modeling_man"] He's about 5 inches tall. $110 shipped, from 3darttopart.com . Low poly shape resolution intentional.
I was just wondering if UT3 is something to go by regarding budgets? For example a simple cardboard box, from memory, was something like 110 tris with 2048x2048(?!) diff/normal maps in UT3? Show me another game that can get away with specs like that :\
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…