Yes! I love seeing UT 2003/2004 stuff still being worked on :) ! I feel its around those days I should have found this community really, awesome stuff so far :D
Hi, i created a new website for texture and modeling reference images, especially for VFX, gaming and concept artists. With more than 50 000 pics for your private and commercial work: www.texturepilot.com Regards, Karolin
Can you try a graphicall build ? http://www.graphicall.org/103 i just tested with this and works.Howerver i know some don't trust this graphicall builds etc. so it's on you.
"and here we have homeworld, let's put the starting bid at low low 500 000 dollarz" POW! Right in the kisser and the funded money is used to pay rent instead.
For Blender I've trial-by-error'd it out for years (2003-now). Two helpful things that guided me are sm_tuto.pdf (Korean) and that face topology picture (you know which one it is).
got meself a .005 micron and tried some hatching. It's fun. And some other random ferg-business-as-usual sketches. More paintings to come later this week, I hope.
Game writing seems to be a specialisation of writing (like, a writer working on a game has most likely done work for TV, theatre etc.). Some info: - FAQ 32: Writing for Games (2003) - Game Writing Special Interests Group
[ QUOTE ] yep that's what I said poop... "a detachable magnetic penis"... [/ QUOTE ] Afaik it's not magnetic but.....http://www.sfgate.com/cgi-bin/article.cg...001&sc=1000 We had one of those models at EA. They're pretty nice.
Portfolio, resume and list of services all available via my site at http://AngelTrudeau.com Angel Trudeau Freelance 3d Artist http://AngelTrudeau.com info@AngelTrudeau.com (303) 722-8668 Skype ID: AnimationAngel
I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.