Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
Hi Maficious, I’d really suggest you look into learning blueprint first as it’s a great way to get a handle on some of the basic programming concepts like booleans, loops, variables, etc. There are a few really good YouTube channels such as TeslaDev and Matthew Wadstien that have a load of free tutorials. After you get the…
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
Hi there, I came across your thread by chance and thought I could offer my thoughts on this matter. Don't take this too personally, but here's what I reckon you could do to improve. Presentation: good overall, can't fault it. Text size on the About page seems a little small. Maybe you could increase it a little. Otherwise,…