HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
http://www.ig.utexas.edu/eqdisplay/scripts/helicorder.htm?file=whtx_bhz.20130418.gif Interesting seismogram, you can clearly see the blast up in the top-right.
The you have to write your own material script and custom shader to get similar results. (you can look into the material files of Torchlight for reference)
it should be possible to add the flash light to a weapon but it will have to be scripted and I don't know how to go about this, maybe ask over at the UDK forums