Hey everyone! I'm Whiskey, to tell you a little about myself; I am a [pseudo] recent art graduate who fell in love with 3D art and games a long time ago. I'm currently located in the Boston area, though I'm quickly turning my eyes towards out West as there seems to be more opportunities for breaking into the video game…
Hello Polycount. My name is Jon, and I've been getting into game development for the past two years or so. That's given me a decent base of development experience, but I've been working recently on upping my art game so that I can push something that I don't hate through to production. I use MODO, Quixel, and 3d coat as my…
Hi there, welcome aboard: In answer too your question, I'd recommend starting with Gamemaker which is pretty much geared towards those seeking a soft entry into gamesdev. So really no need learning how too code or learn DCC (Digital Content Creation) workflows for now, cos everything is bundled in this one app. Also comes…
Hello Polycount community! My name is Nick Duarte and I have been in the industry for almost 2 years come this October. My first job after graduating from the Art Institute of Vancouver was at EA Popcap working on Plants vs Zombies : Garden Warefare as a Prop/Environment/Vehicle/Texture Artist. I currently work at Hellbent…
Hey folks, my name is Carl. I'm a Junior 3D Artist/Senior QA at Bossa games. I started learning the 3D pipeline and making assets for games back at the start of 2020. I was lucky enough to get my assets into two shipped titles whilst I've been at Bossa. Now I've got a taste for 3D, there's no going back to QA for me. Which…
Hello - My name is Chuck Carter and my claim to fame was being one of the two artists who created the graphics for the game Myst (And 26 other games). I've started a new game company in Bangor and we are using UDK for our first game. Anyway - I wanted to be inspired as I'm the creative director for our games and am…
Hi, I've seen lots of great works here (that 3D Dungeon Diorama? Holy crap...) and I've decided I want to someday be a part of that - I want to inspire people with my work, I want to make them see what's in my head and go "Wow, that's fantastic! Textures need a litte work, though...". I want to push myself further, get off…
Hello! My name is Will, and I love 3D! I do my best work on characters of all shapes and sizes, whether that be human or creatures. I also have no problem whatsoever creating environmental set pieces, or props and other objects. I am most interested in a stable position as a character artist for an established company, but…
Hey there Polycount, So Grapevine_Polygroup is a small group of people looking to find their way into the 3D art world. We are primarily made of one 3D art student named Andyhagendaz, and his cousin PANDA BOMB who supplies artistic direction. While Andy is quite talented in many aspects of 3D development, he is still…
Hello, while my primary focus was never the game art or asset creation. I feel increasingly more and more drawn to it. So much that I nearly went after a Game Art/Animation degree program. That is until they told me I had to know how to draw. Such as it were. However, I believe in the power of knowledge outside of ones…