Render To Texture doesn't work that way. It renders from an orthographic projection of the UVs. If you want to project a specific part of a panorama into your uv, I'd suggest just uv-ing it into the diffuse, and baking that.
okay, after taking a look at the files you sent me. I think that the Dynamask settings got screwed up when you re-rendered at full resolution. Basicly it seems it scaled up the texture but did not change the Dynamask settings. The only solution i can see is to re-tweak the Dynamask settings. I have asked Synaesthesia to…
Hi. My name is Andrey. I'm looking for full time or freelance work. Experience in game industry - 4 years (2 as Lead Game Designer). Responsible, fast, easy to work with. Portfolio: https://shengalov.artstation.com/ skype: ashengalov Emali: shengalov@gmail.com
Hi my name is Mike Fortais and i am a freelance 3D artist specializing in environments and props for current generation consoles/pc and mobile devices. -I've been working in the games industry for 6+ years -I have experience working on released titles for Xbox360, Android, PC and iOS -I can handle everything from concept…
Hey, so I have render out sprites for our game and the problem is that I have the shadows separated, and the renderer cant give them out together. Its basically this; only that I have animations that go up to 100 frames. (I have them in transparent PNG in the same image size but other formats are possible.) The green is…
I have been working solo on a side scroller like bloodstained and castlevania looking for collaborators and other people to help with the project. Post launch compensation is definite, mid production compensation ... if you want to take the project to kickstarter or indiegogo status that is fine. discord me @…
Hi there! It's amazing! I'm enjoying about 3 hours testing it. But now i have a question. Did it become possible to use gradient map or mb other methods in order to rotate pattern pf material? I have mesh with uv shells lying with angle (~30 degree) and pattern too
Can we make a list of the companies that still use and are going to keep using handpainted techniques for the next upcoming years? Everybody is moving next gen, yes that's great, but here in polycount there're a lot of artists who are passionate about painting this technique since is more like old school painting. If…
I'm having some trouble baking my high poly information onto my lows. I'm getting some issues where the bakes are bleeding artefacts but I cant tell from where. This is doing it for all of my maps and I can't seem to find out why. I've checked the mesh and none of the geometry is intersecting in any of the places that I…