Hello Polycounters! I am currently creating my first 3d Character, with "game ready" thought in my mind. I wanted to aproach it as a "pro" so I did my research about i.e workflow but still there are some things I did not quite understand. I want to make it as it should be done, that is why I am asking here. Please also…
GAMELOFT, established in 20 countries in Europe, North America and Asia (4,000 employees), a global leader in video games, is recruiting for the position of: Project Leader / E-Commerce Producer Profile - You have a diploma in engineering or commerce from a well-known institution - You have a personal interest in the…
The game Fight together with your friends against hordes of enemies in this new Warhammer 40,000 experience. From the developers of the best-selling and award-winning co-op action franchise Vermintide, Warhammer 40,000: Darktide is a visceral 4-player co-op action game set in the hive city of Tertium. In the depths of the…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
Hi! I just started with 3d modelling and would love to confirm a few things. My workflow right now is the following Make a low poly base mesh with maya, uv map it in maya or roadkill, bring it to Zbrush to sculpt in details. Make a cage in maya and bring everything to xnormal and bake normal maps. Import low poly to 3d…
Apply here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. ResponsibilitiesCreate great character animation for in-game in cut scene useCreate layouts for external…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
This post is also on the UDK Forum here, I just REALLY need this fixed :/ I have a material that I want to go on a trench-like mesh. I need it to blend between the surface/wall textures and can do this using a Constant3Vector Dotted with a Transformed Vector, and use this as the alpha of a lerp node to blend between the…
*Solved* Turns out laptop video card drivers aren't really 100% supported. Someone on the Beyond Unreal forums directed me to www.laptopvideo2go.com for the correct driver and install files for it. I'm back in business baby! I posted this over on Beyond Unreal and I haven't really got much of an intelligent response so I…