Bloom and HDR are always enabled in the renderer by default. It's why everything has a soft, glowy appearance. It's also the same reason why emissive textures will bloom dramatically if you multiply the brightness with high values in the material editor. So if you want to see more bloom, all you need to do, for example, is…
I've been getting that type of issues on my comp for a year or so, except for the random turn off . Tried everything, including low level formatting of the HDD (is that called this way again?) and fixmbr. I ve reinstalled a few times and nothing changed. It happens on startup, but not all the times. When it does, I usually…
If you want any decent animation from this project, I suggest the whole thing be remodeled. I understand the idea for this character, and it's cool...but the geometry is complete garbage for someone well into an Art Institute. And your vertex weighting is causing jagged edges on the bottom front of the coat. A character…
Well... I could say it's for film use then. For the layout I think I'll split the map into several parts instead. Think it will be easier to work that way, and having it at higher resolution in Maya. And why bothering mapping it? Well, for the challange, for the practice and everything I might learn from it. I want to at…
I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
There are lots of lovely new additions to the batchtools (6.0.1) in SD6 and I'm very happy that the commands have been consolidated into neat groups that are easier to write code around. but is curvature-from-mesh broken ? I'm working on meshes exported from Maya with metres for units, Relevant parameters being passed into…
Hi, When i plug a normal map into my arch & design material some faces getting darker then others making them stand out as polygons. In the opposite corner the same thing happens but it is barely visible. When i turn down the value of the normal map the problem get's less. The picture above is taken with a soft normal map…
Hey there! Name's Primrose, long time workshop contributor for TF2 and Dota 2! Done some dabbling in CS:GO skins in the past, and am looking forward to how things go with this contest! I'll be entering the contest with a good few skin submissions, got a few already in the works; first one up is a collaboration I'll be…
Hey guys, i made some tiling floor tiles in zBrush. I sculpted them with some very soft damage and then i baked my maps and textured it. this works fine and looks good. But now i want to make a damaged version from them which i want to blend later over in UE4. My plan is to take my previous sculpt and make a heavy damaged…
UPDATE LAST: Hi everyone, It's a bit late but i'm getting into this contest. Background: The great Aton, god of the solar's disc have sent the king's throne on earth in the city of El Amarna. Only the real king who is worshiping the god Aton can pretend to sit on it. The throne have two sides to correspond to the two…