I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
So when i saw this competition it peaked my interest. Especially since this game has provided hours of fun and head chopping stress relief,so I decided to give it a go, don't think I stand much of a chance but man would it be fun to see my little creation banging heads in ,in game. So what I decided to do is a version of…
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…
Congratz on finishing your first character. One thing you could improve on your next model is that the hard surface looks kind of soft and lumpy, it can help to not have a very high polycount in the basemesh for hard surface parts, it's easier too keep straight lines that way. And if you sculpt them from scratch in zbrush…
This looks pretty good, I'm curious to see some 3D happening as well Don't go all generic like every other game, calling your mechs/vehicles things like "Falcon" and "Hurricane" or whatever. There's many other languages you could pick, then just look for names of things like melee weapons, hand tools or wild animals.…
Looks nice Spider :) Some of the grass/foilage mods are bullshit, just crank the number up to 100000 and it doesn't end up looking any better :) I have a pretty good setup of mods at home i think, will see if i can post the ones i like best. One of the best mods by far I installed was one that added flocks of birds, its a…
@harricool Thanks for the feedback. As i stated earlier, i've actually done her hair, but can't get it working right with xoliul shader. I'll try to fix on the part you've said. @jadeeyepanda Yeah, i'm focusing on that model right now. Still trying to tackle his hair as you mentioned earlier about how it look too upright,…
Hi everyone, Today a little bit more about the robot :) Firstly, I projected my concept on a lambda character. It's to help to get some volume on the plates. Now, it's more easy to start a retopo. It's exactly the same thing that create an armor. :) On each body plate I used triple edge technique with a blinn material for…
Gir: Nice soft features, at the moment only thing that sticks out is the Corners of mouth look a bit off. seems like there not properly pushed together, If your having trouble working on the upper lip without affecting the lower or vise versa, try to using polygroupd to isolate the bottom so you can really move them…
Pretty cool, i like the basic shapes and the model so far. Toplogy seems pretty excessive, imo, especially if this is gonna be a base for sculpting. I like that you're knockout out all of the major anatomical formsm but I think you're only slowing yourself down by using that many polygons to define the curves. Concept has…