Second what Chris said. Flash was cool in 1995. It's total shit now for art sites. Spend more time on your work less on your site programming. Heck spend more time on your site design and less on the coding/creation of it even. I honestly didn't even look at your work on the first link. I just closed the site once it all…
The video is uncompressed, absolute maximum quality, so using that information we can determine the file size: A 1920*1080 bitmap is 7.9MB, you have 30 bitmap frames per second so that's 237MB, and you have 36 seconds of footage, so that's going to total 8532MB.
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
If I had to try to define 'art' I'd say it's something created to be experienced, in particular to make the person viewing it feel something. People may not feel like they are artists because they are not 'expressing themselves' through their work, but as long as those works are expressing some type of experience to the…
My biggest problem with it, is that it doesn't "feel" Jerusalem. It's a good job overall, but I think you should do a bit more research regarding the city itself: Jerusalem today is quite like it was in history, especially in the old city, where things are preserved. The view of Jerusalem today still has all the ancient…
Mike Patton will indeed be reprising his role as “The Darkness” !! http://www.destructoid.com/mike-patton-returning-to-taunt-jackie-in-the-darkness-ii-194158.phtml
A lot of cool models tbh, it's just the presentation feels closer to 1999. Even with the use of an offline render, your scenes carry a lot of flatness. Direct lighting + AO just can't pass for realism in 2018. You need to try looking into path tracing which nearly every major movie uses now or work on your PBR materials…
Someone tried something similar in the Facebook group, using bloom to get the glow (instead of the DOF blur) like EarthQuake said: https://facebook.com/groups/1156370071071146?view=permalink&id=1907965352578277 (You need to login to read the comments.)
I made some 1960's inspired characters not long ago. I really enjoy researching these things. Hairstyles, uniforms, shoe fashion and work clothes I really love the 60's.