Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
These are my opinions: The quality of your portfolio is all over the place. When you're an entry artist you shouldn't have any WIPs in there, which includes unfinished work. You're only as strong as your weakest piece is something commonly said here. Art that looks like it took a day to make also shouldn't be in your…
Modelling & Bake Model is very simple and ii many areas shading behaves a bit weirdly as well as certain parts just seem to be misaligned. For example part where the hammer hits seems to have completely different edge finish from the barrel magazine. As well as the area where the handle meets the receiver. The hammer…
It depends on what you modeled to tell you your next step. Since you made a high poly, that means you probably are going to have unique UVs. The next step would be to make a low poly. That can be done a few ways. Either duplicate the high poly and reduce it by hand or you can just build it from scratch. Whichever is…
I agree with the points Linkov and ZacD have made. It's better to just pick a theme or two that fit together and knock the piece out of the park than to mishmash a bunch of themes hoping that they work. Currently the only thing reading as Blood Elf to me is the face (minus the cigar in his mouth). -Blood Elves aren't…
Ok, there are a lot of things that need to be addressed here. The first thing I notice is that everything feels very rushed here. Its lacking any sort of consistency, the wheel look like they were created one way(baked from highpoly?) and you've got a lot of mis-matched photosourcing going on, with some really odd choices…