Glad it was of some help, sorry about section 2 I was pretty tired and probably babbling on a bit! This is actually very similar to part of a project I'm just about to start, hopefully I'll start a post for it in the next few weeks. I must have missed you saying that you wanted to vertex blend, if that's the case you might…
@Ruz a few things from what you posted. reference and blocking. if your working from some good ref and you match some cameras in max or maya. you can export those as xbf files and bring them into mb. that changed my whole workflow actually. for blocking in mb atm i try to get close to zb style brushes. i first do a mesh in…
Hey Eric! I've used the preview render feature in Max as well. It works pretty good. While typing my previous post I had a cool idea that we may add to future versions of ShaderFX that will allow you to render that materials. I need to test it out. We'll see . . . One thing that I've seen lots of studios doing is using…
Hi Aranoth! You seem to have a fairly good grasp on these questions already! With what V added, I think you've got everything you need. I would suggest you create a post in Pimping and Previews showing your early sculpted model (or even, a classic subdivision model made in C4D), try to bake this down to an appropriate…
Seems like I found the issue. I needed to select "Shade smooth" in Blender and then export it. But now I get another clipping error. Is this still because of the sharp geometry?
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
Hey Equil, I just wanted to try and shed some light on some of the questions people have regarding the technique and the issues you've raised. First of all you are correct that this will not work well on examples such as these where the base lighting on the object doesn't look good. In other words the normals on the lo-res…
Hey guys, how are you doing? It’s been a few days after my last post and I can say that I’m progressing at a good pace. I’m breathing this project almost 24x7. Watching medieval movies, games and looking for art in general that makes me remember this project. I can see the importance of trying to “live” in your environment…
Thank you guys. _BREAKDOWN_ -I started cleaning the raw data using the clay brush with alt pressed (zsub) and also using the Smoothing`s tweaked algorithm Hold shift, click and hold with the pen, release shift, and then you go. This mainly smooth out the surface without changing the overall surface too much. This also…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…