Try plugging a Constant 3 with the bioluminescence color in the Emissive slot. You'll probably have to Multiply it with a few masks to keep some of the depth with the water. I think a DepthBiasedAlpha may work too. For the Fog, did you start with one of the default Time of Day levels? There should be a Fog node that looks…
Yes I think you were right about the different baking methods! I wasn't aware you could bake diffuse in xNormal, but I got it working and the maps line up now. I didn't want to use the default UVs generated in Mudbox, so I was taking the low poly into max for unwrapping and reimporting it to transfer the diffuse, but being…
You're talking about an application that has several default shortcuts for 'Ctrl-S' - only one of which is 'save file'. The keyboard shortcuts in max, and the interface to reassign them, are one of it's worst features. If you select one border edge and start hitting "grow selection" in the UV editor it will grow the…
@Carabiner lightmap index is the uv channel it uses for lightmapping.. by default it should be something like 1.. 0 is probably the one you used for your uvs You could change the smoothing/quality and level scale in the world settings.. but it's not clever to make the floor super modular (in case it's not just one mesh).…
Hi, this pose is probably going to be ok as long as he is not extending his wings. If you want him to be able to extend his wings to the point that his "wing elbow" articulations are straight, having them bent at 90° by default might be a problem. A less than 45° angle would probably work better. If you expect his wings to…
Thanks for the reply Vig. Yep all is present and correct as far as your suggestions go. It's just not showing when using either Xoliuls shader or the default Max DX shader. When using a standard Max shader, it works fine, and when looking at it in UDK / Marmoset it works fine. The strange thing is that if I load another…
He said that every file does have problems, even old ones.So why should biped or the triangle size matter if it was all good before? You could try to move your saved files somewhere else and try to save again.I had a problem with google chrome once, because there where to many files or something, after i moved them from…
Also, putting this in Unreal at this point would likely solve a lot of your problems with lighting and atmosphere. Unreal has incredibly good default lighting values that are easy to adjust and manipulate - IN REAL TIME!! no more fucking rendering... Take what you've learned here and consider applying it in unreal. However…
When resetting XForms and re-rigging doesn't work for you, I made the following mistake: When I first blocked out a item for Sven I uploaded it for quick preview. I didn't see anything and that was due to me just using the default texture that did have some transparency in it. My mesh wasn't unwrapped so the whole mesh was…
there's a difference between using multiple materials on a model and using different unwraps. http://www.hourences.com/book/tutorialsue3modeling1.htm there's info in there on the multiple material thingie. to use different UV channels you just have to use a texture coordinate node and change the index. note that unreal…