Hey, nice one rollin, I didn't know you did scripting too - impressive :) I don't mod EAW myself (although I do own the game - haven't played in years), but it's cool that you've put together this package.
Tech artists always seem to be in demand, and more secure position. I have a friend in that position that survived the Mass of EA layoffs awhile back. Although he was gearing for a modeling position (with a previous history in scripting), that quickly turned into a TA position.
Hello people, long time no see! I was quite busy working on a lot of (different) things. Here's my last character :) And I made this inorder to be able to work more on this: http://imogia.deviantart.com/art/Stelligrid-Dialog-boxes-script-128976290
Which is why some people run scripts to replace any EULA.txt file with a blank text file :P Or just get the neighbour's kid to click the button :P -edit- Man, KDR...you beat me to my own punchline
Current thinking was to use this script, Rigging Army Knife v1.8 , to convert the biped bones into standard max bones and then use the new .xaf Load/Save to bring the animation across. No luck so far. I'll look into the FBX stuff, thanks.
I think if they can pull it all together it could be pretty ok, but people are right it's no max payne; it'll probably feel more like it when they get the script together and a voice to monologue everything. But it's a ways away, so there's always hope.
[sorry for the derailing] While we're on it, is there some "normalmapping" tool that allows you to do a normalmap-like render but with a lit model instead of normal vectors? (for those who care, I got a set of scripts to do my vertex baking for Blender)
You shouldn't need a script unless you want to add complexity like get the last tool etc. Theres a press and release. Just set the press to the track tool and the release to something like the select tool or move.
so in order to have two skeletal meshes collude you need to have both of them scripted in via a pawn class and then spawned via kismet? but what if you want to have a skeletal mesh that runs on a matinee animation?
Are you holding down shift when rotating? Never had this prob. Might try this script for snapping to an axis. It could help. http://www.zbrushcentral.com/showthread.php?161588-quot-Axis-quot-Plugin-for-ZBrush-4r2&highlight=axis