Well, I just got a 3 year student license for 3DS Max. This is the first time I've used 3DS Max, and I was planning on looking up some tutorials to get started. So, my question is this: Is there any way for a tutorial to demonstrate something the "wrong way"? I don't want to be following a tutorial and have to re-learn…
Hello All! For class, I'm working on modeling a gun. Never having made one before, it's quite daunting! For these pics, I AM going to thin out the stock (I think that's what it's called-the large chunk of mass in the back that would go against a person's shoulder...). I've been told there is an issue with 'the grip'...not…
Hi, Let me make it short, we're an indie game developing company working on a survival game that is planned to be released by December 15th. We are about to launch and we need a few models completed, I'll pay after the kickstarter. If you're interested in filling the position add me on skype. Skype: hadeymohammed email:…
Hello guys :) i'm now starting a new project/study. I always wanted to do big environments but i really don't understand where to start. Actually i wanted to model something like this (from ghost in the shell) but i really i havo no idea on what would be the correct workflow. Do you guys have any idea or tutorials to…
Hello i want help to build a model, it should be a light blue cow, with my logo on the side and a party hat here is the logo http://www.2shared.com/photo/-blJJCAi/PBIA1234.html here is the hat http://www.2shared.com/photo/LNBglqtc/partyhat.html and i want a pink barney with a party hat like this…
Are there any voxel based modelers? IMHO it would be best solution for sculpting. You might think the file size would be huge but 2 colour 2000x10,000 GIF is only 23 kb so 2000x2000x10,000 scene would be only like 50megs, it would be pure shape only, but i think it would be possible to also color the surface texels without…
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Heya, I made this guy! I had a fling with Modelling a while back, but never got very good at it. Got any tips, pointers, whatever? The back looks about the same, 'cept the head's a bit screwy. (My fault, of course.) Peace. EDIT: Wings says 257 polys.
Hi guys, I am working at a scene in udk, the models are created in Maya, and then imported in UDK After I builded the lighting in UDK , some strange lines of shadow appeared; pillars have the same problem Can anyone tell me what should I do to solve this problem?